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» iPhone Dev SDK - The community for the iPhone developer community
iPhone Dev SDK is a community for software developers interested in the iPhone SDK platform. Founded in March 2008, iPhone Dev SDK was one of the first communities for this revolutionary new platform.

What separates iPhone Dev SDK from the others is the friendly atmosphere the community provides for developers of all abilities. Whether you've been programming your entire life or are just now getting interested, you'll find yourself welcomed to the community.

Head over to the forums and say hello!

Chris
» Zoom-In and Zoom-out of images in a view
Feb 09, 2010 - 2:10 AM - by sanjeev
Hello Everybody,

I am facing one problem.

I have a set of 30 images which I am loading on a single view one after the other through horizontal swiping. This thing is working fine.

Now the issue is I want to zoom-in and zoom-out each image both in portrait as well as in landscape mode.

having a single image, its working absolutely fine, but if I am taking more images and swiping them, then zooming functionality doesn't work.

If anybody knows how to solve this issue, please post the same.

I will be very thnakful to you guys.

Keep Smiling.

Regards,
0 Replies | 1 Views
» animationDidStop not called for 2nd time?
Feb 09, 2010 - 1:43 AM - by rocotilos
I am making 3 simple animations that has to go in sequence. I want to use the animationDidStop, but so far only able to detect the first animation stop only, not the 2nd and 3rd.

The code:
Code:
-(void) animationDidFinished:(NSString *)animationID finished:(NSNumber *)finished  context:(void *)context {
	
	int num = [finished  intValue];
	
	if ((num==1)&&([animationID isEqualTo:@"TurretAnimate1"])) {
		
	    [UIView beginAnimations: @"TurretAnimate2" context: nil];
		[UIView setAnimationDuration: 0.3];
		[UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];	
		[UIView
... [Read More]
0 Replies | 2 Views
» Pushing around a uiimageview with a uiimageview
Feb 09, 2010 - 1:42 AM - by SaturdayNightLive
In my app I have a uiimageview of a guy. i also have a uiimageview of ball. I want to make it so if the guy runs into the ball he "pushes" it. How can this be done?
my code for moving the guy is as follows:
Code:
-(IBAction)downRight {
	[self moveRight];
	guyImageView.image = [UIImage imageNamed:@"guy_right.png"]; //right facing image
	timerRight = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(moveRight) userInfo:nil repeats:YES];	
}

-(IBAction)downLeft {
	[self moveLeft];

guyImageView.image = [UIImage imageNamed:@"guy_left.png"]; //left facing image
	timerLeft = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self
... [Read More]
0 Replies | 2 Views
» Need help selling more Apps? Getting media attention?
Feb 09, 2010 - 12:36 AM - by IndieConsulting
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0 Replies | 21 Views
» webView
Feb 09, 2010 - 12:32 AM - by ama269
I am using a webview in my app and I want to include a link on my website that goes to the iTunes Store/AppStore for my other apps that I've developed.

When I touch the link in the webview that is on my site, it does not exit the app and go to the linked app in the AppStore.

Any way to do this with a webView instead of exiting the app first to safari, THEN going to the AppStore?
1 Reply | 19 Views
» sdk 3.2 ==> submiting an app update ??
Feb 09, 2010 - 12:11 AM - by aryaxt
I have the iphone sdk 3.2 installed. Is it possible to submit a new version of my app using this sdk?
If not what is the solution?
is it possible to switch back to 3.1?

Thanks
2 Replies | 24 Views
» Getting rid of Memory Warnings
Feb 09, 2010 - 12:08 AM - by asimrs
Hi,
I am just about to finish my first iphone game, it is actually a boxing game inn which an object and a player try to knock out each other. I have so many different animation for each punch and its reactions on getting punch. Now problem is that after two or three round games started giving memory warnings and after few minutes application get terminated .
I used both "imageName" and "imageWithContent" for caching/non-caching but it makes very slightly difference. My all views are deallocating nicely, but still having that memory issue.
I have wasted more than 3 weeks and still have no clue.Please give me some solution how do I get rid of these warning, and run the game smoothly without any interference.
0 Replies | 20 Views
» Platform game
Feb 08, 2010 - 11:12 PM - by talakoski
I have just started learning about how to use Iphone SDK. I am planning on developing a simple little game. In this game there will be platforms that move up towards the top of the screen. Each of the platforms will have a hole in it. The main character will be a ball and you will have to keep going through the hole going through different and repeated platforms. If you don make it through a platform in time it will bring you to the top of the screen and you will loose. The objective is to see how long you stay in the game. I can probably do all the designs pretty decent it is just the coding I have trouble with. Do you think anyone could help or show me a tutorial?
1 Reply | 25 Views
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