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After yesterday's post a lot of people told me that the #1 reason apps don't sell is because they suck. I wanted to continue the discussion by analyzing some things that in my opinion contribute to making apps that are bad. Here is the article. Feel free to give me your opinion about what things you've done or seen other developers do that made an app suck.
On top of buying all my competitors apps and seeing how they are laid out and function I also look at all my competitors reviews. I check and see what they are missing and what people like and dislike. This is basically what dictates how I build my apps.
On top of buying all my competitors apps and seeing how they are laid out and function I also look at all my competitors reviews. I check and see what they are missing and what people like and dislike. This is basically what dictates how I build my apps.
Thanks! I believe that is a very good practice, specially if you are into utility apps or common game genres.
rocotilosPosts: 3,216iPhone Dev SDK Supporter, Registered Users
The article has nice points. But IMHO, too generalized. For games, there are quite a whole lot more components to it that is required to "click" together in order to sell well.
I myself is not there yet. Yea. my games sucks. (hope no users read this lol)
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On top of buying all my competitors apps and seeing how they are laid out and function I also look at all my competitors reviews. I check and see what they are missing and what people like and dislike. This is basically what dictates how I build my apps.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI believe that is a very good practice, specially if you are into utility apps or common game genres.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI myself is not there yet. Yea. my games sucks. (hope no users read this lol)
10 Detailed Steps to Submit Apps To AppStore
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