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I am considering integrating Revmob into my app(s). They state that you can get $25-$50 eCPM. This sounds a bit too good to be true. Has anyone integrated Revmob into their app, and if so can you share your experience.
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Sorry that it's not very clear I had tried 5-10 different full screen ad networks at the time so I forget.
I have an app that once had a 150$ eCPM on iAd too....but it just gets 10 impressions / day :P
I've always wondered how true that could be. Seems waaay too good to be true. I have an app which gets around 200000 impressions a day. Right now with iAds/AdMob I get anywhere from 75-150$/day. I don't believe that I could be making between 5000$(25 eCPM)-10000$(50 eCPM)/day. Seems unrealistic...50$ eCPM with those numbers would be making me 3.6 million in a year :/
If you do integrate banner ads with them in your app i'd love to hear your results.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI would absolutely recommend it - I have received two large monthly payments earlier than I expected to and the CEO is very helpful and responsive to questions and e-mails.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeWas that just while testing or is that actually how RevMob works?
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0 • Off Topic Insightful Disagree Dislike Like Awesome- a pop-up ad that says "download a free game?" with the options "yes" and "no"
- a fullscreen ad that says "download a free game!" that, when tapped anywhere, will launch the app store
- a banner ad that says "download a free game!"
- the ability to designate a button in your app that links directly to the app store...It is recommended to label this button as "More Games". This seems to be the most effective type of ad in my experience
So yeah, for the most part all of the ads just say "download a free game" - it's pretty redundant but it works. You can run as few or as many of the above ads as you want. The documentation on the website gives pretty clear instruction on implementation. Even if you had trouble with RevMob in the past, it's worth checking out again - the SDK gets updated constantly
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI just didn't take the plunge last month especially with the review time taking up to 2 weeks. If it turned out to not work out good at all I didn't want to be losing 100$/day for 2 weeks.
It may be redundant but i'd say almost all clicks are accidental anyways.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI don't know if you know who Trey Smith is, but he just posted a good article about RevMob sales results on his blog this morning - http://www.treysmithblog.com
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0 • Off Topic Insightful Disagree Dislike Like AwesomeOne thing i'm curious about is how does the refresh work with RevMob? Since other ad networks you get different ads every 30-120 seconds and users will notice it's a new ad (since it looks different). But since RevMob just says "Download a FREE game" on their banner...do they even refresh? Do they tell you in the docs how fast the refresh rate is, if it does refresh.
I know I could look for myself but since you've been using this already, it's much easier to just ask you :p
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI'm not sure what that smiley is doing, but it seemed like a good one to go with
Right now I have the full-screen ad show when the app is first launched, and also when it is re-launched from multi-tasking. Users are not too fond of this system so I'm going to scale it back to just showing on the initial launch
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0 • Off Topic Insightful Disagree Dislike Like AwesomeYou said your eCPM right now is around 3$-5$...is that with banner ads or interstitials?
Guess i'll have to give RevMob banners a shot.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeApps for Finance and Apps for Fun
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0 • Off Topic Insightful Disagree Dislike Like AwesomeBenefits of Chartboost - analytics dashboard (impressions, clicks, installs, ecpm) and total flexibility over what apps you show. The problem being that my fill rate dropped a lot when I only selected high value advertisers. They have a slick "more games" menu that slides up with one line of short code.
Benefits of Revmob - higher payouts, cleaner code (with the 3.0).
To answer the questions above - yes, they have a full screen, but they also have a button and a LinkID which you can put on your More Games button. In some of my games I don't do the full screen, but can now link the More Games to the Revmob SDK which is nice. The full screen has a better eCPM but also bothers people sometimes.
If you're interested in more, I wrote a blog post that's more in depth:
http://www.bluecloudsolutions.com/blog/mobile-app-monetization-125-ecpm/
Good luck!
Carter
Bluecloud
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0 • Off Topic Insightful Disagree Dislike Like Awesome1. If banner never refreshes - eCPM on it will be insanely high. But it doesn't mean you would wake up billionaire tomorrow :) What matters is how much money you make per minute of user engagement. And obviously never refreshing banners are just hiding this information from you.
2. Interstitials/full screen ads. They can be very damaging to the app, they annoy the users if shown at wrong times. So, it's very hard to properly get time when it's ok to show full screen ad.
And it needs to pay significantly more than banner ad. For example I don't see reason to show $7 eCPM interstitial where I can show 2 iAd banners at $3+ eCPM instead == I will make same money, but will save quite a chunk of users to show them more iAd :) Though if eCPM on interstitials gets $30-$40+ it may become little bit more motivating. But again - how does revmob counts interstitial impression? Under the same "never refreshes" rules?
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0 • Off Topic Insightful Disagree Dislike Like Awesome1. If you're talking about displayed ads refreshing, Revmob doesn't advertise any apps or design in the developer's SDK at all - it's all done server side. If you do the fullscreen/linkID/or popup, it just says "download a free game" (or whatever your LinkID button says) and then the games are served up on their side. I'm not sure if that's what you meant or not, sorry if you already knew this :-)
2. Yes, definitely. I see a lot of the top game studios doing it after a user goes to the Options or secondary screens, then hits the "back" button and nowhere else. Part of me thinks the high CTR on the applicationdidbecomeactive call for fullscreen is just because people automatically hit the screen instead of knowing it was an ad. But I'm not sure.
3. The eCPM varies a lot for my different games - most of the average $20-30 (that's a 5 week average, mostly). Some are around $10, some are around $40.
I believe they count impressions by number of times the SDK is called. At least thats how it looks from my testing on the dashboard before I release the app.
I hope this helps somewhat.
Carter
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0 • Off Topic Insightful Disagree Dislike Like Awesome2012-08-13 845 215 2 0.93% 25.44% $0.24 $0.20
845 impression with 215 click 2 installs.
Its a full screen ad, which is showing itself every 5 screen.
Whats wrong ?
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0 • Off Topic Insightful Disagree Dislike Like AwesomeDay Impressions Clicks Installs IR CTR eCPM Revenue
2012-08-13 1,255 317 2 0.63% 25.26% $0.16 $0.20
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