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GDPR Compliance

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Replies

  • EarlyRiserEarlyRiser Posts: 3New Users Noob
    I've always assumed google would use the ip address to figure out the location of the device. I'm not sure the region the device is set to is reliable enough. But of course I don't know anything for sure.

    As for how to revoke the Ad permission, you will need to have a settings screen or something where the user can easily trigger the consent screen again and revoke or adjust their choices from there.
  • bellissimobellissimo Posts: 232Registered Users @ @
    If they are doing a server side check, then the IP address would make sense for sure.

    It is good that they are producing something standard at least. Will have to wait for the grand 'unveiling' to find out the nitty gritty though. Bit worried that they will require 'explicit' consent for either personalised or non-personalised ads, which would probably lead to an increase in users uninstalling the app.
  • bellissimobellissimo Posts: 232Registered Users @ @
    tmongy wrote: »
    1. Important: The Google-rendered consent dialog is not supported if the number of ad technology providers in your list of web properties exceeds 12. To collect consent for more than 12 ad technology providers, you must use the Publisher-managed consent collection option. Attempting to load a Google-rendered consent dialog with more than 12 ad technology providers will always fail.

    What is meant by "ad technology providers" here? Do they mean other ad sdks (Chartboost, Unity Ads, etc..) ? If so, does this mean this consent form can be used for all the ad networks used in the app?

    I think this is a reference to the companies which actually provide the ads, not the other ad sdks. Not sure what the 'web properties' they refer to are. In my AdMob account there are literally thousands of Ad Networks listed which you can block, but not sure where the list of ad networks you actually use is.

  • iekeiiekei Posts: 614Registered Users @ @ @
    The IP address in itself probably isn't accurate enough, then add VPNs to the soup.
  • bellissimobellissimo Posts: 232Registered Users @ @
    There isn’t a 100% foolproof way. IP would catch the vast majority I would have thought. More reliable than checking the device region anyway.
  • iekeiiekei Posts: 614Registered Users @ @ @
    On Android devices, Google knows exactly where they are.
  • Martin8Martin8 Posts: 29New Users @
    The website https://developers.google.com/admob/ios/eu-consent
    says: "The Consent SDK will be made available by mid-May".

    Does that mean this Consent SDK will not be part of AdMob's regular SDK and needs to be implemented additionally?

    Is there any way to see how the consent message will look like when using this new Consent SDK? Before it's available "by mid-May"?

    Will the Consent SDK serve the consent message in English only or also in all the other European languages like French, German, Italien, Polish etc.? I mean every European user must be able to read it and in many European countries a high number of people don't understand English. So is the consent message in different languages part of this Consent SDK or do you need to write and translate it by yourself?

    Thank you so much!
  • bellissimobellissimo Posts: 232Registered Users @ @
    Well it said it will be open source, so I guess it is a separate SDK.

    Interesting point about the translations, and not sure what the GDPR says about this. However if an app is only provided in a single language (e.g. English) then it could be argued that the expectation is that English is understood by the user and an 'English only' consent message is sufficient.
  • iekeiiekei Posts: 614Registered Users @ @ @
    Languages are an interesting point.
  • bellissimobellissimo Posts: 232Registered Users @ @
    More info about the ad technology providers here: https://support.google.com/admob/answer/9012903. Tools will be available shortly to choose your preferred providers.

    Note that as expected there are hundreds of them and if you choose more than 12 then you won’t be able to use Google’s forthcoming consent tool in some way (possibly around retrieving details for the providers)
  • tmongytmongy Posts: 105New Users @ @
    So the Admob consent SDK has been released on GitHub:

    https://github.com/googleads/googleads-consent-sdk-ios

    They changed the wording regarding the 12 technology providers limit, it's now even more confusing and somewhat useless:
    Important: The Google-rendered consent form is not supported if any of your publisher IDs use the commonly used set of ad technology providers. Attempting to load the Google-rendered consent form will always fail in this case.

    If your publisher IDs use a custom set of providers, and the custom set of ad technology providers exceeds 12, the form removes the personalized ads option. To collect personalized consent for more than 12 ad technology providers, you must use the [Publisher-managed consent collection](#publisher_managed_consent_collection) option.

    Which means the form is useless if you use the common list (around 200 Ad technology providers). That leaves the option of selecting some manually from a list of over 600! Not even sure where to begin to choose just 12! And if you select more than 12, you can't get personalized consent! Again, making this SDK useless.

    Still not sure what I'm gonna do about all this :/
  • Martin8Martin8 Posts: 29New Users @
    Can you deselect ALL technology providers in the AdMob dashboard? If yes, that‘s what I will do. Then you should be able to use Google’s Consent SDK (or your own consent message) and you don’t need to disclose a long list of technology providers. Then AdMob will only serve ads from Google and not from other “technology providers”.
  • tmongytmongy Posts: 105New Users @ @
    Martin8 wrote: »
    Can you deselect ALL technology providers in the AdMob dashboard? If yes, that‘s what I will do. Then you should be able to use Google’s Consent SDK (or your own consent message) and you don’t need to disclose a long list of technology providers. Then AdMob will only serve ads from Google and not from other “technology providers”.

    That's a great idea, I didn't even consider that. I just checked, and yes, you can select just Google in the list of Ad technology providers. I think this will be what I will do too.

    Just not sure how that will impact revenue, but I guess we'll have to wait and see.
  • bellissimobellissimo Posts: 232Registered Users @ @
    But that means you will only get ads from a single ad network (as opposed to a choice of hundreds). I imagine the Fill Rate would be abysmal, but will be interested to know the results.
  • Martin8Martin8 Posts: 29New Users @
    Google has millions of advertisers worldwide (unlike their "technology partners"). Google only shows ads from their technology partners, if they are willing to pay more than any of their own advertisers. So I think, if you will notice something at all the eCPM might just drop a little.
  • bellissimobellissimo Posts: 232Registered Users @ @
    edited May 24
    Is there actually a way of seeing in the AdMob dashboard how many ads are served by each "technology partner"? I am sure Google said at one point they were going to give tools to help with choosing the ad networks, but I have not seen anything.
  • Martin8Martin8 Posts: 29New Users @
    I have only activated Google since May 25 and no other "technology partner". My revenue is still the same.
  • savannasavanna Posts: 275New Users @ @
    Ive done nothing and so far everything looks the same. Impressions, revenue etc.
  • bellissimobellissimo Posts: 232Registered Users @ @
    Martin8 wrote: »
    I have only activated Google since May 25 and no other "technology partner". My revenue is still the same.

    Good to know, but have you asked for consent for personalised ads? If so, presumably you are showing a lot less personalised ads?
  • Martin8Martin8 Posts: 29New Users @
    No, not yet. I'm still working on updating my apps to implementing the consent mechanism. (But I have not seen any app that uses admob and asks users for consent, and I'm based in the EU)
    I have just deactivated all of Googles's technology partners in my admob dashboard. Only ads from Google will be served now.
    But I will soon implement the consent mechanism. It just takes a while to update all apps...
  • SeanyKSeanyK Posts: 199Registered Users @ @
    What is everyone doing about this? I cannot see Apple allowing you to put a full screen pop up every time an app or game launches asking a user's consent, like Google recommend doing in their docs?

    This is such a complex issue, could they not have just done it their server-side (the ad networks) so that when the banner/interstitial is shown the first time it presents the opt-in/out option, rather than asking app developers to update several apps, go through the review process all over again (and no doubt some will get rejected even though they have been around for years!)
  • bellissimobellissimo Posts: 232Registered Users @ @
    I don't see why Apple would have a problem with developers asking for consent, especially as they are now positioning themselves as being very pro privacy. You don't need to ask consent on every launch, only once.



  • tmongytmongy Posts: 105New Users @ @
    I've been waiting to see what the big companies with loads of games on the store will do. So far I've been checking Voodoo's and Ketchapp's games and can't find any sign of consent forms.

    Has anyone seen examples of how the big companies are doing it live on the store?
  • SeanyKSeanyK Posts: 199Registered Users @ @
    bellissimo wrote: »
    I don't see why Apple would have a problem with developers asking for consent, especially as they are now positioning themselves as being very pro privacy. You don't need to ask consent on every launch, only once.

    For the same reason updating an app that has been updated several times a year is met with a 4.3 or similar when just adding something or a compatibility update, this is Apple remember :wink:

  • bellissimobellissimo Posts: 232Registered Users @ @
    Well you could say that about any feature you add.
    tmongy wrote: »
    I've been waiting to see what the big companies with loads of games on the store will do. So far I've been checking Voodoo's and Ketchapp's games and can't find any sign of consent forms.

    Has anyone seen examples of how the big companies are doing it live on the store?

    Halfbrick and King just seem to have a forced consent screen on opening the app. You can't use the app till you agree to everything.
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