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Todays Numbers

gbhgbh Posts: 361Registered Users @ @
edited September 2009 in Business, Legal, & App Store
Anyone else see a sharp decline in todays numbers? mine are way low. is it do to the missing games sub categories?
Post edited by gbh on
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Neque porro quisquam est qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit... Then why am I a programmer?

Replies

  • MarkCMarkC Yorkshire, EnglandPosts: 1,967iPhone Dev SDK Supporter, Registered Users @ @ @ @
    edited September 2009
    It's all gone Pete Tong.

    Well, Apple have obviously shot themselves in the foot, because if we are all seeing lower numbers, so will they be!

    How predictable was this!!
    neon_images_framed.jpg
  • mpatricmpatric Posts: 67Registered Users @
    edited September 2009
    Surprisingly, mine are not down today. Slightly up in fact.
  • LoneWolfLoneWolf Posts: 33Registered Users
    edited September 2009
    MarkC wrote: »
    It's all gone Pete Tong.

    Well, Apple have obviously shot themselves in the foot, because if we are all seeing lower numbers, so will they be!

    How predictable was this!!

    I don't sell anything in the games category and my numbers are the same as always. I hope they hurry up and fix it for you!
  • scotopiascotopia Posts: 2,074Registered Users
    edited September 2009
    slight decrease for me
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  • MarkCMarkC Yorkshire, EnglandPosts: 1,967iPhone Dev SDK Supporter, Registered Users @ @ @ @
    edited September 2009
    LoneWolf wrote: »
    I don't sell anything in the games category and my numbers are the same as always. I hope they hurry up and fix it for you!

    I tell a lie, it's only 2.5% down on yesterday, I mis-read my reports. But then again I'm not in the games category!
    neon_images_framed.jpg
  • LearningTouchLearningTouch Posts: 211Registered Users
    edited September 2009
    MarkC wrote: »
    It's all gone Pete Tong.

    Well, Apple have obviously shot themselves in the foot, because if we are all seeing lower numbers, so will they be!

    Not necessarily. Apple has refocused the App Store on a smaller number of titles. Those titles are probably seeing big gains, at the expense of others which depended on the subcategories. Short term, it could be a net financial positive for Apple. But long term I believe it would hurt them by driving away many ISVs. It's too risky to develop for the iPhone if you don't know whether people will ever be able to find your app!
  • MarkCMarkC Yorkshire, EnglandPosts: 1,967iPhone Dev SDK Supporter, Registered Users @ @ @ @
    edited September 2009
    But for instance in the UK, the TomTom app is the #1 grossing app, but I have no more intention of buying that today than I did yesterday.

    I'm sure it'll all 'come out in the wash', maybe at our expense, maybe at Apple's, but then again maybe at no-ones!

    Crystal ball required!
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  • KryckterKryckter Posts: 421Registered Users @ @
    edited September 2009
    Up 20% for me...
    No games though....
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  • TunaNuggetTunaNugget Posts: 1,123Registered Users @ @ @ @
    edited September 2009
    Mine tanked; games and entertainment.
  • voiperguyvoiperguy Posts: 64Registered Users
    edited September 2009
    Well, as you can all see...Apple has done it again...forcing the little guys out.

    Everybody was complaining about the "Keyword" issues...so apple said...NO more sub categories.

    Apple is making it easier for the entrepreneur developer to think of other fruits, ones that you can see through the "Windows" were you can see lots of "Symbian" and "Blackberry" bushes. ;)
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  • wuf810wuf810 Posts: 1,052Registered Users @ @ @ @
    edited September 2009
    voiperguy wrote: »
    Well, as you can all see...Apple has done it again...forcing the little guys out.

    Everybody was complaining about the "Keyword" issues...so apple said...NO more sub categories.

    Apple is making it easier for the entrepreneur developer to think of other fruits, ones that you can see through the "Windows" were you can see lots of "Symbian" and "Blackberry" bushes. ;)

    50% decrease overnight lol. So I have to assume the lost 50% has gone somewhere else.

    Honestly I don't think Apple care a great deal. A sale is a sale as far as they are concerned...
  • john3478john3478 Posts: 403Registered Users
    edited September 2009
    wuf810 wrote: »
    50% decrease overnight lol. So I have to assume the lost 50% has gone somewhere else.

    Honestly I don't think Apple care a great deal. A sale is a sale as far as they are concerned...

    I lost 25% since september 9 and I believe it is here to stay. :D
  • CommanderDataCommanderData Posts: 486Registered Users
    edited September 2009
    Funny story- I found out that I was hidden just beyond the top 100 fold, at #106 in RPGs. Since the game subcategories are no longer available in iTunes (at least not without hurdles that you can't expect the average user to jump) I think everyone in the top 100 RPGs have experienced a loss in sales... However, since I was not visible on that anyway and selling primarily through word of mouth my sales have stayed relatively stable. The upshot of this is I've moved up 5 places to #101, and will likely break back into the top 100 RPGs soon! Too bad that list will only be seen on the devices now...

    (Oh how far I've fallen from the days when I was #1 RPG! :D)
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  • DeltaPDeltaP Posts: 237Registered Users
    edited September 2009
    Funny story- I found out that I was hidden just beyond the top 100 fold, at #106 in RPGs. Since the game subcategories are no longer available in iTunes (at least not without hurdles that you can't expect the average user to jump) I think everyone in the top 100 RPGs have experienced a loss in sales... However, since I was not visible on that anyway and selling primarily through word of mouth my sales have stayed relatively stable. The upshot of this is I've moved up 5 places to #101, and will likely break back into the top 100 RPGs soon! Too bad that list will only be seen on the devices now...

    (Oh how far I've fallen from the days when I was #1 RPG! :D)

    Out of sheer curiousity (I haven't made a game yet, much less a best-selling RPG ;) ) How much do you make being the #1 RPG? That's a tough market to gauge from an outsiders point of view. I mean being #1 must have been awesome but RPGs on the iPhone seem like an overlooked market maybe, in terms of consumer interest. If you dont' feel like sharing that's fine, just very interested in how top apps sell :)
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  • CommanderDataCommanderData Posts: 486Registered Users
    edited September 2009
    DeltaP wrote: »
    Out of sheer curiousity (I haven't made a game yet, much less a best-selling RPG ;) ) How much do you make being the #1 RPG? That's a tough market to gauge from an outsiders point of view. I mean being #1 must have been awesome but RPGs on the iPhone seem like an overlooked market maybe, in terms of consumer interest. If you dont' feel like sharing that's fine, just very interested in how top apps sell :)

    Well, I don't want to get *too* specific, but I will say that at the time I held that rank, being the #1 RPG wasn't even enough to get you into the Top 100 of all Apps. At least not in the USA... In Japan, being the #1 RPG was enough to to get you into the Top 25 of all Apps over there!

    This all happened during a week that I was featured by Apple, had a big update approved, and held my one and only 99 cent sale (the rest of the time I've been steady at $2.99). Pent up demand from app-snipers looking for a sale may have helped add fuel to the fire. Once the feature moved to page 2, and I slid down in the recent releases, and ended my sale things tumbled back to earth quickly.

    Tough competition out there. Needless to say, I never got rich, but I learned a lot and am re-investing profits from it into my next few games in the design stages. If all goes well these are going to go WAY beyond Rogue Touch. Maybe I will get to be the king of a tiny corner of the App Store again someday :D
    ChronoSoft - <a href="http://www.ChronoSoft.com"; target="_blank">Rogue Touch</a> Available now in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303471870&mt=8"; target="_blank">App Store</a>! ... Version 1.5 available n
  • DeltaPDeltaP Posts: 237Registered Users
    edited September 2009
    Well, I don't want to get *too* specific, but I will say that at the time I held that rank, being the #1 RPG wasn't even enough to get you into the Top 100 of all Apps. At least not in the USA... In Japan, being the #1 RPG was enough to to get you into the Top 25 of all Apps over there!

    This all happened during a week that I was featured by Apple, had a big update approved, and held my one and only 99 cent sale (the rest of the time I've been steady at $2.99). Pent up demand from app-snipers looking for a sale may have helped add fuel to the fire. Once the feature moved to page 2, and I slid down in the recent releases, and ended my sale things tumbled back to earth quickly.

    Tough competition out there. Needless to say, I never got rich, but I learned a lot and am re-investing profits from it into my next few games in the design stages. If all goes well these are going to go WAY beyond Rogue Touch. Maybe I will get to be the king of a tiny corner of the App Store again someday :D

    Wow, the differences between the US app store and the Japanese counterpart are really opaque, haha. Did you do good on sales from Japan? I've heard tales that it's virtually impossible to crack Japan in terms of making good sales. Just on here alone I've seem many stories of people who were making a killing stateside but couldn't even break the $250 limit for Japan. I assume the language barrier is a big hurdle, but RPGs seem to be universal.
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  • CommanderDataCommanderData Posts: 486Registered Users
    edited September 2009
    DeltaP wrote: »
    Wow, the differences between the US app store and the Japanese counterpart are really opaque, haha. Did you do good on sales from Japan? I've heard tales that it's virtually impossible to crack Japan in terms of making good sales. Just on here alone I've seem many stories of people who were making a killing stateside but couldn't even break the $250 limit for Japan. I assume the language barrier is a big hurdle, but RPGs seem to be universal.

    Yeah, I think the Japanese culture makes it difficult for most apps that fare well in the US to be accepted by them. But they definitely like their RPGs! They have been my second strongest sales country besides the USA... Fortunately you can do pretty well in Rogue Touch with minimal reading if you're careful, so that helped, and continues to help sell it now. At that point in time and lofty position in the Japanese rankings it was good for a little over $100 a day :D

    PS- sorry for drifting offtopic in my responses to DeltaP... back to the sales numbers due to iTunes 9!
    ChronoSoft - <a href="http://www.ChronoSoft.com"; target="_blank">Rogue Touch</a> Available now in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303471870&mt=8"; target="_blank">App Store</a>! ... Version 1.5 available n
  • DeltaPDeltaP Posts: 237Registered Users
    edited September 2009
    Yeah, I think the Japanese culture makes it difficult for most apps that fare well in the US to be accepted by them. But they definitely like their RPGs! They have been my second strongest sales country besides the USA... Fortunately you can do pretty well in Rogue Touch with minimal reading if you're careful, so that helped, and continues to help sell it now. At that point in time and lofty position in the Japanese rankings it was good for a little over $100 a day :D

    PS- sorry for drifting offtopic in my responses to DeltaP... back to the sales numbers due to iTunes 9!

    *cough* Yeah, uh, sorry guys :)

    Anywho, there seem to be alot of up and down in the comments both on this thread an others regarding sales since iTunes 9 went up. While I think it may have had SOME effect, I think some people are blaming poor sales on it when it isn't warranted. Unless you were making 500 sales a day and it went to zero overnight I think the ups and downs are just the regular flow, or at least that would be my guess.
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  • wuf810wuf810 Posts: 1,052Registered Users @ @ @ @
    edited September 2009
    DeltaP wrote: »
    *cough* Yeah, uh, sorry guys :)

    Anywho, there seem to be alot of up and down in the comments both on this thread an others regarding sales since iTunes 9 went up. While I think it may have had SOME effect, I think some people are blaming poor sales on it when it isn't warranted. Unless you were making 500 sales a day and it went to zero overnight I think the ups and downs are just the regular flow, or at least that would be my guess.

    well you'll have to just trust me/us when i say it dropped 50% overnight. I'm well aware of my sales and how they fluctuate.....I've got almost a years worth to compare.

    Things have stabilised now at the lower rate. Not really an issue to me as the iPhone sales are just pocket money to my proper job.
  • TunaNuggetTunaNugget Posts: 1,123Registered Users @ @ @ @
    edited September 2009
    DeltaP wrote: »
    *cough* Yeah, uh, sorry guys :)

    Anywho, there seem to be alot of up and down in the comments both on this thread an others regarding sales since iTunes 9 went up. While I think it may have had SOME effect, I think some people are blaming poor sales on it when it isn't warranted. Unless you were making 500 sales a day and it went to zero overnight I think the ups and downs are just the regular flow, or at least that would be my guess.

    Well, any one person's report is just anecdotal, and even all of us together are a bad sample. The thing that convinced me were the people (and I've heard from more than one) reporting that their sales went down, but their ranking stayed the same. There's only one way that's possible, and that's if sales went down overall.
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