Advertise here




Advertise here

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Google Sign In with OpenID
Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

Sharing revenue within the team?

Hey guys.

I need your opinion on this. Currently I work for a small company (6 individuals). We've been working in mobile communications systems for a while (approx 6 years now). So we decided to start developing apps for iPhone and Android. We've got some pretty great ideas and staff for it, so we thought - why not?. Team is grouped in 4 'separate' directions:

Coder.
Designer.
Creative Team.
Publisher (Promotion Team).

My question is how do i share the revenue (if there is any) within the team? I don't want to develop some sort of my unique way of doing this, just curious about what are the standards out there? How do you share it with your team?
Post edited by ChillgrooveR on

Replies

  • mochibitsmochibits Posts: 360New Users
    How have people been paid in the past 6 years?

    I really don't see the need for a Creative Team and Publishing Team personally. Any money thrown at marketing/promotion is a waste and the Creative Team is just the Designer anyways right?
  • ChillgrooveRChillgrooveR Posts: 3New Users
    For past years all of our team members had their monthly salary, which did not depend on the number of sales. But considering the specificity of 'appmaking' business we thought we have to share income.
    Any money thrown at marketing/promotion is a waste
    Well, as from the case studies we think that any product (Doesn't matter if it is a smartphone app or just some kind of a service you're offering) needs a promotion. I do understand that the app itself has to be so good that it has to able to spread the awareness on it's own, but without promotion you wont get any closer to proper sales, right?
    Creative Team is just the Designer anyways right?
    In our case the creative team is a bunch of people who eventually come up with some great app ideas. The designer is another person (responsible for app layout, icon design etc.).
  • 7twenty77twenty7 Posts: 1,004Registered Users
    ChillgrooveR;405344 said:
    For past years all of our team members had their monthly salary, which did not depend on the number of sales. But considering the specificity of 'appmaking' business we thought we have to share income.
    You don't *have* to share anything. But if you decide to do a share in addition to a regular salary, it's doesn't have to be much. Really just think of it as a bonus. I'd think that if someone was being paid to create an app and then had some potential percentage on revenue/profit, they should be happy. If the team is just a few people, even 5-10% per person should do. If it's a huge success (long shot) then that 5% could be a lot of money.
  • ChillgrooveRChillgrooveR Posts: 3New Users
    OK let me put it this way: For instance I am the company and I am responsible for publishing and promotion of the apps & I also own all the rights of every app. I use a coder, a designer and a creative team as an outsourcing and i WANT to share the revenue.

    How much should i share with each of listed outsourcing 'elements'?

    Should it be like

    20% coder
    20% designer
    20% creative team
    40% me (as a company)
    ?

    What would you do in this situation?
  • Joseph NardoneJoseph Nardone Posts: 585Registered Users
    What would I do? If I was the coder then I would tell you that You can keep my 20% and that I want my hourly rate (plus overtime rate where applicable) for all coding.
  • cncoolcncool Posts: 43Registered Users
    Joseph Nardone;405389 said:
    What would I do? If I was the coder then I would tell you that You can keep my 20% and that I want my hourly rate (plus overtime rate where applicable) for all coding.
    Perhaps you are misunderstanding what he is saying.

    He wants to know what you would do in his position. He did not ask for what you would do in the coder's position.
  • dacapodacapo Posts: 195Registered Users
    Is the revenue sharing on top of the salary/payment you would give to the designer/coder/creative team, or is it in lieu of it?

    If it's the former, then anything you decide to give them is fine. If it's the latter, your share should be smaller.
    Follow me on Twitter: @dacaposoft
  • bignogginsbignoggins Posts: 2,205Registered Users
    I'm confused. If you already have a team you are paying a salary, why would you share ANYTHING? They are already getting paid! If you want them to work on apps then just tell them to do that, you're already the boss. Unless I am totally misreading your situation.

    And 6 people with only 2 guys doing any actual work? I don't see how you can be competitive with a team like that. One guy can do promotion / publisher really, and even then it's probably part time. The other 5 people should be coding / designing. Otherwise there is no way you are going to be competing with other indie studios, most of which consist SOLEY of developers and designers. It's really not that hard for a developer/designer tandem to do all of their own creative/promotion work. In fact, it's probably better.

    Maybe if you already have a string of successful apps and want to expand in to a larger company, I can see room for some of those other roles. But there are many many successful app developers out there that just stay small (1-2 people).
Sign In or Register to comment.