Advertise here




Advertise here

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Google Sign In with OpenID
Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

How to remove a Cocos2D sprite from a layer?

JohanovskiJohanovski Posts: 333Registered Users
Hi there!

I'm working in a Cocos2D scene where I have a pack of sprites added as children in a GameScene that inherits from CCLayer. When I want to change the whole scene I know that I can remove all children with this line (if I'm not wrong, which also can be):

[self removeAllChildrenWithCleanup:YES];


However how can I remove a single sprite at a certain point of the game? I've tried the following but it doesn't work:

// myObject is a custom class that contains a pointer to it's sprite
[self removeChild:myObject.sprite cleanup:YES];


I think it should be something like what I've done, but what?

Thanks in advance for your time! :)
Post edited by Johanovski on

Replies

Sign In or Register to comment.