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Trouble with Chipmunk's collision handler and variables...
I'm working in a Cocos2D + Chipmunk game, and I'm trying to put some sound. I want to play a collision sound in the postSolve function of the Chipmunk's collision handler. However from within the function I'm not able to access global class' variables (like the sound engine) because XCode says me that those vars are not declared in this scope... How can this be solved?
Here is the code:
static void postSolveCollision(cpArbiter *arb, cpSpace *space,void *ignore) { if (cpArbiterIsFirstContact(arb)) { if (cpArbiterTotalImpulse(arb).x * cpArbiterTotalImpulse(arb).y != 0) { // \"sound\" is a boolean property if (self.sound) { [sharedSoundManager playSoundWithKey:@\"cop\" gain:1.0f pitch:1.0f location:Vector2fZero shouldLoop:NO]; } } } }
Replies
One possible solution is to declare global static variable like this:
initialize it somewhere and then you can use it from within your C function.
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0 • Off Topic Insightful Disagree Dislike Like AwesomeI've solved it by passing "self" as a (void*) parameter and then cast it inside the function as a pointer to my class!
Thanks! :)
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0 • Off Topic Insightful Disagree Dislike Like AwesomeBest Regards
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