Advertise here




Advertise here

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Google Sign In with OpenID

Detecting when sound finishes playing in "Crash Landing" Sound Engine

scotopiascotopia Posts: 2,074Registered Users
Hello all,

I am using the sound engine class in apple's sample "Crash Landing" app for my audio needs, and I was curious if there was some kind of way to detect when a sound has finished ending and to take action at that moment; similar to the way you can fire a function at the end of an animation block. I tried looking through the .cpp file but I got a little lost. Any help you can offer would be much appreciated. Thanks!
Post edited by scotopia on
<div align="center"><br />
<br />
<a href="http://bit.ly/c4r7uo" target="_blank">omegasoftIconBanner.png</a><br />
<br />
<a href="http://bit.ly/9EGiHD" target="_blank">Aura Trainer</a> | <a href="http://bi

Replies

Sign In or Register to comment.