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Detecting when sound finishes playing in "Crash Landing" Sound Engine

scotopiascotopia Posts: 2,074Registered Users
Hello all,

I am using the sound engine class in apple's sample "Crash Landing" app for my audio needs, and I was curious if there was some kind of way to detect when a sound has finished ending and to take action at that moment; similar to the way you can fire a function at the end of an animation block. I tried looking through the .cpp file but I got a little lost. Any help you can offer would be much appreciated. Thanks!
Post edited by scotopia on
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