// Check for presence of GKLocalPlayer API.
Class gcClass = (NSClassFromString(@GKLocalPlayer));
// The device must be running running iOS 4.1 or later.
NSString *reqSysVer = @4.1;
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
BOOL osVersionSupported = ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending);
return (gcClass && osVersionSupported);
I feel like I have to combine these two approaches but can't figure out how. If I try to compile for version 3.2, xcode complains that it doesn't know GKLocalPlayer. Which, of course, makes sense. How can I prevent it from trying to run the code containing GKLocalPlayer etc. when compiling for older versions?
Thanks a lot for any hints!
Post edited by Robert Paulson on
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