this question micht have been already answered, but again,
I followed the tut on:
Physics 101 – UIKit app with Box2D for Gravity | Cocoanetics
and when compiling I got the error:
/iPhoneDev/PlusOneMinusTwo/Box2D/Box2D/Collision/b2BroadPhase.cpp:19:42: error: Box2D/Collision/b2BroadPhase.h: No such file or directory
I imported my files correctly into the project and change the header search thing.
Whats the problem here?
Post edited by mirzahat on
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