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Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

Flicking a moving object

Hey hey guys.

I have just recently taken on Cocos2d and i am having some trouble building my game in mind.

I would like to generate 4 colour balls red, blue, green and yellow that appear randomly on the screen. I have created a few sprits for the different coloured balls. But the main problem i am having is that i want them to appear on a conveyor traveling along the x axis. Also I want to be able to flick the object to a specific location while they are moving. Have you got any suggestion into how I could do this??

Cheers guys.
Post edited by lakh on

Replies

  • Duncan CDuncan C Posts: 8,021Tutorial Authors, Registered Users
    lakh;380222 said:
    Hey hey guys.

    I have just recently taken on Cocos2d and i am having some trouble building my game in mind.

    I would like to generate 4 colour balls red, blue, green and yellow that appear randomly on the screen. I have created a few sprits for the different coloured balls. But the main problem i am having is that i want them to appear on a conveyor traveling along the x axis. Also I want to be able to flick the object to a specific location while they are moving. Have you got any suggestion into how I could do this??

    Cheers guys.

    I started to reply, and then noticed that your post was regarding Cocos2d (which I know nothing about.)

    I would suggest putting Cocos2D in the header for those types of questions. That way people who know that framework will be more likely to read it. There are also whole forums dedicated to cocos2d. You might want to try one of those.
    Regards,

    Duncan C
    WareTo

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