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and another code snippet is :
-(Character*)CharacterWithType:(int)type_{
Character* character = nil;
if(type_ == CHARACTER_1){
character = [[Character alloc] initWithFile:@"truc thang 1.png"];
character.character_hp = character.character_max_hp = 999999;
bombAmount = missileAmount = 0;
max_bombAmount = 150;
max_missileAmount = 100;
[self animatedCharacter:character FileName:@"truc thang "];
}
if(type_ == CHARACTER_2){
character = [[Character alloc] initWithFile:@"hc1.png"];
character.character_hp = character.character_max_hp = 200;
bombAmount = missileAmount = 0;
max_bombAmount = 100;
max_missileAmount = 50;
[self animatedCharacter:character FileName:@"hc"];
}
return character;
}
But It cannot work ! Why ?
-(void)animatedCharacter:(Character*)character_ FileName:(NSString*)imageFile{
CCAnimation* characterAnimation = [CCAnimation animationWithName:@"charAni" delay:0.001];
for (int i=1; i<=5; i++)<br /> [characterAnimation addFrameWithFilename:[NSString stringWithFormat:@"%@%d.png", imageFile,i]];
[character_ runAction:[CCRepeatForever actionWithAction:[Animate actionWithAnimation:characterAnimation]]];
}
why ?
character = [[Character alloc] initWithFile:@"truc thang 1.png"];
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