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Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

Game development

I have developed in C++,Java and web application in general before and i would like to develop an iphone game.

My question is since i would like to start out developing iphone game do i take different road then someone who is learning to develop an iphone app ?

Also what are good books/online guide tutorials that would help a beginner to learn more about developing an iphone game in general and 2d physic game in specefic?
Post edited by Ref25 on

Replies

  • newDevnewDev Posts: 75Registered Users
    Assuming you are well rehearsed in OOP, I'd say get a good Objective-C book and start looking into Cocos2D.
  • tgjorgoskitgjorgoski Posts: 3New Users
    I don't have much experience myself too, about an year or so, but I would also recommend Cocos2D for programming 2d games, and there is box2d for the physics...

    However before going into that, you need to learn objective c obviously (the syntax, memory management, etc...)... I found the videos with Stanford lectures on iTunes U very helping.
  • MemirMemir Posts: 11Registered Users
    Ref25;405152 said:
    I have developed in C++,Java and web application in general before and i would like to develop an iphone game.

    My question is since i would like to start out developing iphone game do i take different road then someone who is learning to develop an iphone app ?

    Also what are good books/online guide tutorials that would help a beginner to learn more about developing an iphone game in general and 2d physic game in specefic?
    Technically you can just code in C++ & OpenGL, and almost forget you're developing on an iPhone. So if your PC/Linux C++ experience is of that variety then you'd have no problems, it's just another computer.

    That said, however, the iPhone world of Objective C, and Frameworks like Cocos2D etc. means that (I think) most of the dev community take this different approach. I never quite understood it, since as far as I was concerned if 1000's of games companies had no problems coding in straight C/C++ for other games consoles/handhelds/PC, why would they need to change strategy for the iPhone? But I guess it's a case of "When In Rome".

    Anyhow, Objective C is different syntactically, but not that hard to get your head around.

    The Box2D physics engine included with cocos2D is just C++ code. So it's nothing new. I guess the real question is how much relevant experience do you have (coding in C/C++, using physics engines, making games etc.)
  • ChristopherVChristopherV Posts: 4New Users
    There are several game developer out there that start creating new games that will played by millions of games out there. And one example is an RPG game which is Dragon Nest and a console game Call of duty.

    Click here to play Puppy Treat for iPhone
  • camka-devcamka-dev Posts: 39Registered Users
    @author:
    if you C++ developer i strongly recomend to use Cocos2D-X it's port of Cocos2D into C++, so with Cocos2D-X you can develop for some OS (including iOS & OSX)
    Make the world better
    kkkkkkkkHemiMG
  • kkkkkkkkkkkkkkkk Posts: 106New Users
    if you know c++ write the game in objective-c++ it's c++ mixed with obj-c rename the files to .mm and runtime understands both languages.
    I wrote my game that way..
    Do learn to read and understand obj-c because you will need it to implement apple stuff (game-center etc)
    but if you are more comfortable in writing with c++ then just write the game in c++. use box2d.

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