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IceGame
Posts: 23New Users
Now we want to save the score when the player lost :@property (nonatomic) IBOutlet NSInteger myScore;
In your stats view :NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
[prefs setInteger:myScore forKey:@"myScore"];
[prefs synchronize];
It's same for NSString :NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
score = [prefs integerForKey:@"myScore"];
label.text = [NSString stringWithFormat:@"Score:%d",score];
.mNSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
// saving an NSString
[prefs setObject:@"TextToSave" forKey:@"keyToLookupString"];
DoubleNSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSString *myString = [prefs stringForKey:@"keyToLookupString"];
and Float :NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
[prefs setDouble:3.1415 forKey:@"doubleKey"];
.mNSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
[prefs setFloat:1.2345678 forKey:@"floatKey"];
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
float myFloat = [prefs floatForKey:@"floatKey"];
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