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Postmortem about releasing and marketing our premium iOS app with no iAP

stevetheboxstevethebox Posts: 10New Users *
Hi Everyone,

Recently, I released our first game on the Appstore: Nameless: the Hackers.
It's a premium model RPG with no iAP.

I wanted to share our postmortem series with anyone that is interested. The series will include information regarding costs, sales, marketing techniques, ranking, boothing at GDC and other stuff. It's currently a featured post on Gamasutra!

Part 1:

Part 2:

Part 3:

Hopefully this helps out anyone who is looking for this kind of information. I've lurked plenty around these forums and that's helped me a ton!

Post edited by stevethebox on


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