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Postmortem about releasing and marketing our premium iOS app with no iAP

stevetheboxstevethebox Posts: 10 *
Hi Everyone,

Recently, I released our first game on the Appstore: Nameless: the Hackers.
It's a premium model RPG with no iAP.

I wanted to share our postmortem series with anyone that is interested. The series will include information regarding costs, sales, marketing techniques, ranking, boothing at GDC and other stuff. It's currently a featured post on Gamasutra!

Part 1:
http://gamasutra.com/blogs/JamesLiu/20130503/191645/Breaking_in__Nameless_the_Hackers_RPG.php

Part 2:
http://gamasutra.com/blogs/JamesLiu/20130506/191724/Ranking_Metrics_for_quotNamelessquot_Premium_iOS_RPG_with_no_IAP.php

Part 3:
http://gamasutra.com/blogs/JamesLiu/20130510/192054/Effect_of_Sessions_and_App_Gifting_on_Nameless_AppStore_Ranks.php

Hopefully this helps out anyone who is looking for this kind of information. I've lurked plenty around these forums and that's helped me a ton!

-Steve
Post edited by stevethebox on

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