This post documents our first serious attempt at marketing one of our iPhone apps. We will update this post every day, perhaps sometimes more than once a day. We're currently at Day 10 / 10.
is a FREE, well-made, and, dare we say, unique, word game for iPhone and iPod Touch. Approximately $50K worth of man hours have been put into it by a company
which has been developing mobile applications, and survived, since 2005.
Before the days of the App Store, we worked in close cooperation with manufacturers and operators. They took care of the marketing. Our job was to provide them with attractive applications and art assets. Now, as our business focuses solely on the App Store market, we're on our own, realizing that it takes a whole lot more than just creating attractive applications and art assets ...
The purpose of making this first version of Crossnerd available for free is to test the concept and gameplay on real users, get feedback etc. If enough people like it we will invest more time in it (we have loads
of stuff planned for its potential future).
Crossnerd (Crossnerd LT) was released on May 17 and generated 150 downloads. The next day it had 100 downloads. We were expecting at least 1000, and at this download rate it would take too long to get a user base big enough to decide if this app is worth working on. So it needs marketing ...
What We Have Done for Promotion Prior to Day 1
A Facebook Fan-Page
The app encourages the user to "like" the Crossnerd Facebook Page
by means of a specially designed level pack and in the about screen. Right now we have 30 "likes", only 4 of them real, the rest from our friends. (update Monday 24th: 36 likes ...)
Posted a Trailer
at facebook and on this forum.
A Press Kit
A Thread at touchArcade
Crossnerd - An Exciting New Type of Word Game! - Touch Arcade
Contacted review sites:
(We add "recommended"s when/if contacting them resulted in something.)
Day 1. (Thursday, May 20)
Updated the in-app cross marketing page of our other apps
to promote Crossnerd and track the App Store clicks using: bit.ly Statistics
Our only "successful" app, Drunkalizer
(70,000 purchases), though, was released before we started including the cross marketing page in our apps.
Started to write a press release.
What's your experience with press releases, what is important/seems to work?
Drew a p*n*s on the homepage and tweeted "How to DEFINITELY penetrate the noise in the App Store: http://www.crossnerd.com
". We thought it was fun and that it would be re-tweeted, but the only thing that happened was that friends started calling, worried. Here is a screendump: guerrilla_marketing_attempt.jpg
Well, the p*n*s is gone now.
Do you think it would have worked if we had more twitter followers? Is it worth trying again?
Created this thread (we believe it will be the key element in this promotion and generate loads of downloads, in the long run :)
Day 2. (Friday, May 21)
Got to work at 8 and almost suffocated on the way up to the office, it smelled like a dead guy took a **** in the stairway. Unfortunately, the smell had also spread into the office and it totally wrecked our marketing plans for the day as our minds were totally occupied by trying to figure out where the smell came from and how to get it out of our little basement office (it's really on the 2nd floor, but the windows are like basement windows, sort of).
But marketing-wise, at least two good things happened this day, a big marketing opportunity presented itself in an email that morning. Unfortunately we cannot give you any details on this right now, but we will, perhaps in a week. Also, we got the first reply on one of our eight review-site-mails. It was from greatappaday.com, hurray for Great App a Day!
Day 3. (Saturday, May 22)
Started working on the art assets (big banners) required for the marketing opportunity mentioned above. We decided we had to make THE BEST, most eye catching and good looking graphics ever. It involved a detailed photo realistic 3d rendering (using Blender and physically based renderer LuxRender) of a Crossnerd puzzle board. Obviously, the project quickly grew out of control and it took WAY more time than expected. No sleep this night.
Day 4. (Sunday, May 23)
Continued working on the nightmarish 3d scene. The dev server (which is actually in one of the two office WCs, see link
) cpu was at 400% rendering tests constantly. On top of this, we had to find the time to prepare ourselves for an importing meeting with an investor / incubator on Monday at 15 PM. No time for preparations, two hours sleep this night.
Day 5. (Monday, May 24)
Continued working on the 3d scene. Finished and delivered at 12:30, and the result wasn't anywhere near as good as intended, looking like some sort of crappy board-game ad from the 90's or something (here
it is). Would you click on it?
We made some plans for an update to Crossnerd LT, intended to remedy the situation (too few downloads), we are thinking of adding a "Level of the Day" level pack and a "Spread the Nerd" level pack which is only possible to play if you unlock it by entering a "Nerd Word", which you can only get from a friend who just installed Crossnerd ... Do you think that it would result in a chain effect that is strong enough to motivate two days' work?
Later in the evening we also remembered this thread and spent too much time updating it.
Day 6. (Tuesday, May 25)
Just to try it we ran an AdMob banner campaign focused on UK and Sweden, 72729 impresions, 1062 clicks, CTR 1.46%, number of downloads: ~ 30. cost: $130 ... So this only confirms what everyone already knew.
Day 7. (Wednesday, May 26)
Finished the press release and distributed it through prMac (Extended Distribution, ~$20) to 344 of their partners.
bitCycle releases Crossnerd 1.0 - More Than a Puzzling Wordplay
Please comment on it, we are Swedish non-copy writers.
Result: Quite a lot of (automatic) tweets and mentions on various websites. Didn't affect the number of downloads very much though.
Crossnerd got reviewed by appsafari: here
No noticable affect on the number of downloads (only ~30 views after 5 days).
Day 8. (Thursday, May 27)
Spent all day trying to find a good available domain name for another project we're working on, sort of like a webcomic. Found a name eventually.
Day 9. (Friday, May 28)
Started contacting reviewers who writes for various news sites and seems to like word games by tweeting them tailor-made Crossnerd boards.
Got one reply saying that they would be sure to check Crossnerd out.
Day 10. (Monday, May 31)
Decided to start working on an update which will add a "Daily Challenge".
Update (Friday, June 4)
Crossnerd LT featured as "Staff Favorite" in Games/Word/ category in Germany and Austria.
Update (Saturday, June 5)
Got this awesome review
by iPhone App Girl.
Update (Monday, June 7)
Crossnerd LT was #1 banner on Great App a Day. This gave us the most noticeable increase in downloads so far.
So, the conclusion here is: Apart from Great App a Day and Staff Favorite word game in Germany and Austria, the above didn't amount to much.
is a graph showing the number of downloads / day for Crossnerd LT and another free app of ours called MixFace Lite for which we did no marketing attempts at all.
We think Crossnerd LT is a much better app with a wider potential audience and greater potential over all. Crossnerd has also received higher ratings and more enthusiastic reviews. But as you can see, this is not reflected in the number of downloads. Why is this?
Is it because ...
... the Word / Puzzle Games is a bad category?
... "Crossnerd" is a bad name?
... the Crossnerd Icon is not as interesting / eye-catching as the Mixface Lite icon?
... of the Crossnerd description text or screenshots in App Store?
... the competition is much harder now than in Nov 2009 when MixFace Lite was released.
What do you think?
We will probably do some more updates here even though it's past the 10 days.
List of things to do next:
Contact more review sites.
Spend some money on review sites?
Update Crossnerd LT (Daily Challenge).
Crossnerd On The App Store