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Alien Swing - swing off rockets and jellyfish and trees and things
Always wanted to be purple alien space chameleon swinging through the air from rockets and jellyfish and trees and things? No? But doesn't it sound like fun!
About
Alien Swing is a swinging game where you try to travel as far as you possibly can through a variety of intriguing screens by swinging off a wide assortment of different objects. Also on offer is a puzzle mode where you must negotiate increasingly tricky single screen challenges. Your movement is controlled by a simple touch-and-hold mechanic combined with intuitive tilt-to-swing physics.
Features
* Compelling distance mode; how far can you go? * Tilt sensitive swinging action * Intuitive controls * 30 puzzle levels to bamboozle and delight * Unlockable bonus levels * OpenFeint integration for online leaderboards and achievements * Saves your current game if you're interrupted * Artwork by up-and-coming British fine artist and illustrator Richard Aidley
Congrats. I just noticed your game in the "New And Noteworthy" section in iTunes. Hope it brings an increase in sales!
Thanks, Kalimba. Sadly, we're only featured on the US store at the moment and in the least visible slot so while there's been a marked uptick in sales it's still not exactly flying off the shelves. Do you happen to know how long being featured lasts? And whether we're likely to get promoted to a better slot?
KalimbaPosts: 2,181Super Moderators, iPhone Dev SDK Supporter
Mr Jack;174521 said:
Thanks, Kalimba. Sadly, we're only featured on the US store at the moment and in the least visible slot so while there's been a marked uptick in sales it's still not exactly flying off the shelves. Do you happen to know how long being featured lasts? And whether we're likely to get promoted to a better slot?
Ack, though I guess some exposure is better than none... I don't have an answer with regard to your questions, but feel free to fire up a new thread in the 'Business' section of the forum; I'm sure other members might have some idea.
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