Advertise here




Advertise here

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Google Sign In with OpenID
Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

Kobold2D: The Game Engine for Apple App Store Developers

I'm very excited (not just happy or pleased because that would be an understatement) to announce Kobold2D: the Apple App Store game engine for iOS & Mac OS developers!

[ATTACH]3586[/ATTACH] [ATTACH]3587[/ATTACH] [ATTACH]3588[/ATTACH] [ATTACH]3589[/ATTACH] [ATTACH]3590[/ATTACH]

Kobold2D may sound familiar to some, and you're right: it's based on cocos2d-iphone and includes cocos3d, Lua, Wax, ObjectAL, iSimulate, cocos2d-extensions, SneakyInput, and more. I'm jumping through hoops and loops to provide you with nothing but an awesome getting started experience!

First of all: there's an installer that takes care of everything for you - no Terminal scripts!

Then there's the Kobold2D Project Starter tool with which you can create your own projects based on one of the 13 (that's right, 13!) template projects including playable example games.

Of course, the complete API References for all libraries and all platforms are available online, offline and within Xcode Help.

And upgrading from one Kobold2D version to another is no longer a dreadful process, but a mere mouse click in the Kobold2D Project Upgrade tool.

"But I'm in the middle of a Cocos2D project…" I hear you say. But it's really straightforward to migrate to Kobold2D, I'd like to counter.

Maybe my name sounds familiar to some of you. I'm the author of the Learn iPhone and iPad Cocos2D Game Development book by Apress. Kobold2D was in fact prompted because of writing the book and my freelance experience with Cocos2D, which kept nagging at my professional drive to finally fix the nuisances and to replace them with convenience.

I hope you'll join me in enjoying to work with Kobold2D! I'd be more than happy to hear from you in the Kobold2D Forum. And leave your voice in or add ideas to the Kobold2D Feedback section.
iso-template.jpg
1 x 1 - 21K
physics.jpg
1 x 1 - 21K
pinball-template.jpg
1 x 1 - 7K
kobold2d-workspace.jpg
1 x 1 - 18K
kobold2d project starter tool2.jpg
1 x 1 - 9K
Post edited by Steffen Itterheim on

Replies

Sign In or Register to comment.