With the iPhone SDK and example code it's very easy to get started and produce some results (either in the simulator or device).
The key however is checking your software is running as best it can so that it doesn't leak memory, become unstable, slow down after a period of use or even crash.
Would one of the more experienced users consider writing a tutorial for debugging / checking software / running traces with the Instruments tools or Xcode debugger?
I think a lot of people would find this useful.
(If you would like to see this tutorial please reply to this thread so people will see)
Post edited by Stitch on