Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.
How exactly do I make sure it is signed properly, do you mean use "codesign -dvvvv". I did that the other day and it looked ok against the examples I found on the forums.
At least I know other people have got it working, which will hopefully save …
Hi trapper,
Thanks for the reply. I managed to find the signing script and have had my applications running on an iPod Touch for a while now, however, I've now been trying sign my application for distribution using the process described by Apple a…
Now you've raised that possibility I'll have to check. Is there any way to tell from the certificate in the application bundle or do I need to go through the whole process again :confused:
eduz;32570 said:I was having this kind of problem and checked and double checked the distribution profile. Believe me or not, I restarted Firefox and it worked. :D
Lol, so maybe there was an issue with your cached data in firefox. Well I'm at the e…
lapse;29531 said:Make sure the embedded.mobileprovision file is copied into your application bundle at compile time.
If you follow exactly the instructions on the iPhone portal it'll show you how to do this.
I'm having the same problem. I have che…
Fnurglewitz;24086 said:Looks like the R,G,B values already get multiplied with the alpha. It looks like you took the texture loading code from the Texture2D class from CrashLander or some other sample code. I used that code too in one of my own proj…
Hi Ryan,
That's exactly what was needed, cool. You've freed me from a lot a heart ache. It read in the tutorials as such a simple thing and it was driving me mad.
The version of MyEAGView.m which I have is slightly different but with _depthForma…
Hi,
After developing for a couple of months using the simulator I'm just about to buy an iPod Touch to start test my applications on. Is this good enough to do before submitting or do I need to test them on an iPhone aswell before submitting?
Reg…
Hi Abel,
Many thanks for posting those links for your model loader code. I've finally got something other than cubes on my screen although I'm running it in the simulator on an iBook G4 so the colours are completely psychodelic :cool:
Regards
Hi trapper,
I'm just about to buy my developer certificate but wanted to make sure it was possible to use it on an older mac before I parted with my precious cash. When I saw the previous post I started to panic.
Do you have any suggested urls or…
Hi,
I'm no OpenGL expert but I just came across this article and it mentions using glTexSubImage2D to only use part of a texture ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Texture Mapping.
I hope this is of some…
Hi,
Just found this information on another forum which could explain why it's not playing mp3 files
Audio Queues - Page 3 - Mac & iPhone Game Development Forum - iDevGames
Regards,
Lee
Hi,
Right, here goes....
From the SpeakHere application copy over the AudioPlayer files along with the AudioQueue files.
Put an AudioPlayer datamember into the interface (.h file) along with the relevant property declaration,
@interface ... {
.…
Hi,
I used the same API for the 5 seconds clips and then had to move to using the Audio Queues. There's an example in the SpeakHear demo on the apple site.
Unfortunately my next probelm is currently that I can play a sound but only once. Anyone …
Hi,
Unfortunately I can't help but I'd love to know how you got the Audio stuff working on the iPhone. I've looked at the example code which came with the SDK but I just can't quite manage to get it working inside an iPhone project.
Any hints?
R…