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Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

Lars

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Lars
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  • Will Apple approve using thee simulator to create a trailer video?

    Promo Dispenser
    You submit the reviews to Apple at appstoremarketing@apple.com. In the App Store Marketing Guidelines there is this paragraph:
    All materials containing custom photography or
    video of Apple products must be submitted and
    approved by Apple before publication or broadcast.

    Marketing review: Marketing materials for Apple
    review should be sent to appstoremarketing@
    apple.com. Marketing includes any promotional
    communications that are not part of a paid media
    buy; for example, video trailers and tutorials, printed
    newsletters and flyers, and other printed promotions.
    Submit an example of your communication and
    briefly describe the app you are promoting, the
    media, and the communication goals.
    Granted, maybe it's overkill to pursue, but I want to give it a shot if there is any chance it will help me get noticed by Apple.

    RickSDK & johsm, what I'm referring to is not taking a picture with the simulator (though the guidelines do suggest that you not do that) but could I use the simulator itself in place of the iPad in a video promo. When I asked Apple about this through email, they clearly said no I could not. So I have gone through the practice of scaling the video down to fit within the media images they provided (and making sure the "shine" is top of my video). For example, screen 1 below is with the simulator and screen 2 is the same shot with the official iPad image.

    Simulator in the video:
    image

    iPad in the video:
    image

    Once I send the video to Apple and get approval, I will post it here with thoughts about how the whole process went.
    ansonl
  • appstore webpage url for app not yet published

    Just visit your page on itunesconnect. At the top by the sections for Game Center, iap, etc is a link that says "View in App Store" - just right click on it and copy the link. That will be your official link when you go live. If you try it before then it will just error out.
    [Deleted User]
  • calling a uiviewcontroller's method from the uiview

    mjdth;74559 said:

    Basically... is there a way to call a delegate's owner's function from the delegate? Similar to how the UIView can call:
    [delegate DoSomething];

    I'd like to have:
    [myOwner DoSomethingElse];
    Let's assume you had the following structure:

    MyGameAppDelegate
    MyGameViewController
    MyGameView

    As long as you expose the viewcontroller a property in your app delegate, like this:

    #import <UIKit/UIKit.h>

    @class MyGameViewController;

    @interface MyGameAppDelegate : NSObject <UIApplicationDelegate> {
    UIWindow *window;
    MyGameViewController *viewController;
    }

    @property (nonatomic, retain) IBOutlet UIWindow *window;
    @property (nonatomic, retain) IBOutlet MyGameViewController *viewController;

    @end


    Inside of MyGameView, you just need to include the headers for the AppDelegate and ViewController in your .m class.

    Once you've done that, you can do the following:

    MyGameAppDelegate *appDelegate = 
    (MyGameAppDelegate *)[[UIApplication sharedApplication] delegate];

    [[appDelegate viewController] DoSomething];
    nihilvex