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Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

Paul Slocum

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Paul Slocum
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  • UIInputViewAudioFeedback Not Working

    I'm trying to use the UIInputViewAudioFeedback protocol to get my keyboard accessory to make the keyboard sound when a button is pressed, but I get no sound.

    I adopt the protocol in my interface declaration:
    @interface KeyboardButton : UIView <UIInputViewAudioFeedback>


    I implement enableInputClicksWhenVisible:
    - (BOOL) enableInputClicksWhenVisible 
    {return YES;}


    And in touchesBegan I call
    [[UIDevice currentDevice] playInputClick];


    But I get no sound from my keyboard keys. If in touchesBegan, I replace playInputClick with the following which simply plays the keyboard sound, then I do hear the keyboard click sound:
    AudioServicesPlaySystemSound(0x450);


    That works, but if I don't use playInputClick then my keyboard keys won't be affected by the iOS user preference for keyboard sound on/off. Anyone have any idea why I'm not getting any sound from playInputClick? Is anyone using it successfully in iOS 5.1?
    fl3urDev