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Sorry, you're right, I forgot that "textures" is already a pointer if it's declared as an array.brop3;145930 said:Actually I don't think that's the problem.
I'm able to write like this:
glGenTextures(2, textures);
or like this:
glGenTextures(2, &textures[0]);
And both gives the same results.
I also checked the array contents which seem alright, 1 and 2 (both cases).
Maybe something else?