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Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

smasher

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  • Multiple textures in openGL ES

    brop3;145930 said:
    Actually I don't think that's the problem.

    I'm able to write like this:
    glGenTextures(2, textures);
    or like this:
    glGenTextures(2, &textures[0]);
    And both gives the same results.
    I also checked the array contents which seem alright, 1 and 2 (both cases).

    Maybe something else?
    Sorry, you're right, I forgot that "textures" is already a pointer if it's declared as an array.

    You could try changing malloc to calloc - CGBitmapContextCreate doesn't clear the context when you create it, so it's possible that you'll get "old data" in the texture if you don't clear the memory first. That doesn't explain why texture [0] doesn't work though.

    Also try swapping texture2.png and texture1.png temporarily, just to make sure it's not a problem with the file or the size.
    schmeh