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Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.

tetrislee

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tetrislee
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  • Using Table views in cocos2d?

    Try with this :)

    #import "ObjectTableView.h"
    #import "objectCell.h"
    #import "CCTableViewCell.h"

    @implementation ObjectTableView
    -(id)init {
    if((self = [super init])){
    NSAutoreleasePool *pool = [NSAutoreleasePool new];
    CGSize winSize = [[CCDirector sharedDirector] winSize];
    CGSize cSize = CGSizeMake(64,64);
    buildObjects = [[CCTableView tableViewWithDataSource:self size:CGSizeMake(winSize.width, cSize.height)] retain];
    buildObjects.direction = CCScrollViewDirectionHorizontal;
    [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"sprites.plist"];
    buildObjects.position = ccp(0.0,0.0);
    [self addChild:buildObjects z:1];
    [buildObjects reloadData];
    [pool drain];
    }
    return self;
    }
    #pragma mark -
    #pragma mark TableView Delegate
    -(void)table:(CCTableView *)table cellTouched:(CCTableViewCell *)cell {
    CCLOG(@"cell touched at index: %i", cell.idx);
    }
    #pragma mark -
    #pragma mark TableView DataSource

    -(Class)cellClassForTable:(CCTableView *)table {
    return [objectCell class];
    }
    -(CCTableViewCell *)table:(CCTableView *)table cellAtIndex:(NSUInteger)idx {
    CCTableViewCell *cell;
    NSString *spriteName;
    CCSprite *sprite;
    idx = idx%5;
    cell = [table dequeueCell];
    spriteName = [NSString stringWithFormat:@"cell%i.png", idx%10];
    sprite = [CCSprite spriteWithSpriteFrameName:spriteName];
    if (!cell) {
    cell = [[objectCell new] autorelease];
    }
    cell.node = sprite;

    return cell;
    }
    -(NSUInteger)numberOfCellsInTableView:(CCTableView *)table {
    return 100;
    }
    -(void) dealloc {
    [buildObjects release];
    [super dealloc];
    [[CCSpriteFrameCache sharedSpriteFrameCache] removeUnusedSpriteFrames];
    }
    @end

    Thanks :)
    zardon