Please do not post the same thing multiple times. The board software automatically flags certain posts as needing moderator attention. This happens the most often for new users. I'm pretty sure this is made clear at the time you attempt to post. Posting the same thing over and over again just makes that many more posts the moderators have to weed through later. This makes us sad. Don't make us sad. If your post/thread doesn't appear, just wait a while. Don't post it again. If it hasn't shown up by the next day, then you can try again. I normally go through posts in the mornings, and try to check a few times throughout the day, but I'm not here 24/7. There will typically be a significant delay before posts are approved. Just be patient.
Well, the appeal came back. They said the original rejection was wrong, but then said I was still rejected for not having enough native iOS functionality. Isn't that what the first one said? Oh well, I'm just not going to release it on iOS. I don't have time to play silly little games trying to add features that the intended audience of toddlers will have no clue how to use anyhow.
If you just want to target iOS devices, you can use Objective-C and Cocos2d for graphics. There is a nice tutorial on how to create a Tiny Wings replica here. Of course, you'll want to read up on basic Objective-C, and maybe read through some of the beginning Cocos2d tutorials on that same site before you jump into anything too ambitious. If you want to target other mobile platforms, or think you may in the future, you'd be better served learning C++ and Cocos2d-x. There is a tutorial on how to create a simple game in Cocos2d-x in C++ on Ray's site as well. Just search for it. If you know both languages, Cocos2d is fairly easy to convert to Cocos2d-x and you can use tutorials for Cocos2d to learn Cocos2d-x, although as a pure beginner that might be more difficult for you.
I don't think they have. The two things that really shocked me were the RGB flesh values and the room proportions. Even if you accept the 'copy every successful app nearly identically' business model, you'd think they'd care more about creating a consistent UI across their 'Ville' franchise. Instead, they'd still rather copy the game they are cloning down to that minute level of detail. And really, who in the world takes the time to drag a color picker over all of the skin tone choices of a competing app to get the exact RGB values, rather than just opening a flesh tone palette and grabbing an appropriate cross section of human complexions? That just boggles my mind.
If Apple does have a problem with Appirater, it's probably similar to the problem that we had with the "rate on delete" feature. It skews the bias of the ratings. People who don't like your app aren't going to open it enough to see the appirater popup. I guess I'll be removing it from the apps I use it on when I next update them.